Ever get, like, totally hyped up for a boss battle in a game and end up being completely...whelmed?
I'm currently on Chapter 8 of Devil Summoner and after spending close to an hour to gain a level or two and max out the loyalty on some of my new demons, I ended up practically destroying what was supposed to be "one of the hardest bosses in the game."
Hard boss my foot! After getting used to his attack pattern, this little bugger was a piece of cake. Really delicious cake, though.
Progression feels so good sometimes and the fact that I just destroyed this leafy bastard without problem means I'm ahead of the game -- something I certainly can't complain about. I'll be straight up with you and admit that yes, I've been using an online walkthrough to progress through certain parts faster. As much as I love the game, I really am playing it for completion and sometimes I'm in no mood for some of this silly puzzle nonsense. It's never anything too intense, I just get impatient. Especially when I'm almost 75% through the game! (and you know what that means!!)
Once again, I'm really happy that Atlus has taken notice of the fact that the Shin Megami Tensei franchise has a rather extensive fanbase in the USA. They're one of the game companies that seems to have Stateside fans really in mind when they port a lot of the games they do. Sure, a lot of them may be really random and a lot of their releases have been hit or miss, but when it comes down to it, they're one of the best publishers/localizers in the RPG scene right now and they only seem to grow by the day.
I now present you Shin Megami Tensei: Devil Survivor. Notice the common theme in titles and content? It's interesting to see a different, more typical anime style artwork in a Shin Megami Tensei title. I wonder if this change in art direction reflects anything about the tone of the game? Only time will tell. Until the release, here's a teaser trailer from Atlus themselves to hold everyone over. Get pumped!